Aster's Lair is the fourth region in Mischief Makers. Marina must traverse a series of caves in order to save the Clancers' King Aster. It has eleven stages.
Opening:[edit | edit source]
Add opening.
Area Themes and Elements:[edit | edit source]
Aster's Lair consists of all cave levels. They focus primarily on fighting bosses such as a frog and a mole, playing as Teran, the hero with the blood of the Blockman while Marina is out of commission for two levels, and performing tedious tasks for the senile King Aster.
Stages:[edit | edit source]
These are the stages of the Aster's Lair area.
Title[edit | edit source] |
Description[edit | edit source] |
4-1: Rolling Rock!! | Marina is chased deep into the caves by a rolling boulder. |
4-2: Toadly Raw!! | Marina battles a giant frog. |
4-3: 7 Clancer Kids | Seven young Clancers have transformed and Marina must save them. |
4-4: Rescue! Act 1 | Play as Teran while he seeks a means of healing Marina. |
4-5: Rescue! Act 2 | Play as Teran while he battles the evil Calina. |
4-6: TARUS!! | Marina goes head to head with Tarus, a gorilla like boss. |
4-7: Ghost Catcher! | King Aster has Marina catch thirteen ghosts so that Clancers will not be afraid. |
4-8: Aster's Tryke! | King Aster sends Marina to fetch his lost tricycle. |
4-9: Moley Cow!! | A sleepy mole is ruthlessly defeated by Marina. |
4-10: Aster's Maze | A final maze which Marina must traverse using letters and warpstars. |
4-11: SASQUATCH b | Marina again fights Tarus, and this time he has his Sasquatch beta machine. |
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