Mischief Makers Wiki
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Mischief Makers Wiki

This is an event in The Day of. Marina must beat the other team at jumping the farthest. Both players get two turns. Marina's Slider Dash is a great way to build up jumping power, but she has to boost to go farther to ensure her victory. After the initial jump keep pushing the right directional pad to go farther (C-Buttons work as well as this isn't a footrace). Another great strategy is when Marina is at her highest point, tap the up and right C-Buttons in a pattern to go even farther (C-Up, C-Right, C-Up, C-Right). Another thing to note is that Marina has to take off just before the thick white line, otherwise she gets a foul and her distance won't be recorded.

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